Passionate About
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I am a Game developer with six years of experience working on a wide range of Unity3D also HTML, C++ projects. I have both a strong engineering background and experience with Art, allowing me to collaborate effectively with cross-disciplinary teams and to also contribute to UI design and shader effects. I am passionate about video games, board games and art, all of which drove me to a career in Unity development.
Software
Unity3D, Unreal, Git, UnityShader, WebGL, Blender
Programming Language
C#, C++, HTML
Hobby
2D Platform Game/ RPG Game Lover, Ski, Bouldering, Oil Painting, Traveling
Performance
Shader optimization, rendering pipelines, and cross-platform performance tuning.
Where I've Been

Mindtech Global
Unity Development Engineer
Hemel Hempstead
Developed tools on Unity3D for our AI application - Chameleon platform.
- Restructured the legacy UI system, improving stability and increasing frame rates by 15%, simplifying the UI toolset and reducing development time.
- Implemented the Asset Pack filtering system that pre-screens and loads only the required content at runtime, improving user experience and reducing asset load times.
- Developed the Randomized Actor Follower Cameras with adaptive algorithms to deliver natural movement and greater user immersion.
- Created an extensible Event/Mission system integrated with my Time Frame system, enabling designers to define complex missions without writing code.

Scary Beasties Limited
Game Developer
London
Developed mobile & AR games on Unity3D, HTML5 games with the Phaser framework and gameplay across multiple products.
- Restructured our development workflow, reducing time consumption and toil by 50%.
- Refactored and maintained a large legacy codebase, keeping it clean and maintainable.
- Managed communication with designers, helping them understand key requirements.
Unity Game: Frozen 2, Star Wars, PJ Masks, Ricky Zoom, Bobalope Bay
HTML5 Game: ToyStory, Frozen 2, Cars, Sky Kids

Zappar Ltd.
AR Developer
London
Implemented AR experiences with the Award-Winning 'ZapWorks Studio' for big brand customers.
- Led a development segment as well as workflow & UI design, collaborating heavily with designers.
- Migrated a legacy codebase to a new architecture to significantly improve performance.
- Built a catalogue of simple, maintainable and readable projects for junior developers.
- Led a push to significantly reduce outstanding bugs on projects, eventually managing a bug-free status on 85% of our active projects.
Detective Pikachu, 7-11:Pac-Man, Snickers, Tropicana, MI5, etc.
Selected
Works
A curated collection of projects from the companies I have worked with.

AI Synthetic Data Platform
Mindtech Global

PJ Masks Hero Academy
Scary Beasties

Detective Pikachu AR
Zappar Ltd.

Ricky Zoom: Welcome to Wheelford
Scary Beasties

Star Wars: The Galactic Explorer's Guide
Scary Beasties

Voronoi Shader Effect
Personal Project

2D Spine Animation
Personal Project

Three.js Art Installation
Personal Project

Snickers Whack-a-Mole AR
Zappar Ltd.

AR Interactive Experience
Personal Project

Shader & Lighting Effect
Personal Project