Game Developer/Unity Developer

Iting Shih

Crafting immersive worlds and unforgettable gameplay experiences through code, design, and creative vision.

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About

Passionate About
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I am a Game developer with six years of experience working on a wide range of Unity3D also HTML, C++ projects. I have both a strong engineering background and experience with Art, allowing me to collaborate effectively with cross-disciplinary teams and to also contribute to UI design and shader effects. I am passionate about video games, board games and art, all of which drove me to a career in Unity development.

Software

Unity3D, Unreal, Git, UnityShader, WebGL, Blender

Programming Language

C#, C++, HTML

Hobby

2D Platform Game/ RPG Game Lover, Ski, Bouldering, Oil Painting, Traveling

Performance

Shader optimization, rendering pipelines, and cross-platform performance tuning.

Experience

Where I've Been

Representative game from Mindtech Global
02/2021 - 03/2025

Mindtech Global

Unity Development Engineer

Hemel Hempstead

Developed tools on Unity3D for our AI application - Chameleon platform.

  • Restructured the legacy UI system, improving stability and increasing frame rates by 15%, simplifying the UI toolset and reducing development time.
  • Implemented the Asset Pack filtering system that pre-screens and loads only the required content at runtime, improving user experience and reducing asset load times.
  • Developed the Randomized Actor Follower Cameras with adaptive algorithms to deliver natural movement and greater user immersion.
  • Created an extensible Event/Mission system integrated with my Time Frame system, enabling designers to define complex missions without writing code.
UnityC#B2B ApplicationUIToolKitSynthetic Data Generation
Representative game from Scary Beasties Limited
07/2019 - 05/2020

Scary Beasties Limited

Game Developer

London

Developed mobile & AR games on Unity3D, HTML5 games with the Phaser framework and gameplay across multiple products.

  • Restructured our development workflow, reducing time consumption and toil by 50%.
  • Refactored and maintained a large legacy codebase, keeping it clean and maintainable.
  • Managed communication with designers, helping them understand key requirements.
Main Projects

Unity Game: Frozen 2, Star Wars, PJ Masks, Ricky Zoom, Bobalope Bay

HTML5 Game: ToyStory, Frozen 2, Cars, Sky Kids

UnityC#HTML5ARCross-PlatformShaders2D-Platform Game
Representative game from Zappar Ltd.
09/2018 - 05/2019

Zappar Ltd.

AR Developer

London

Implemented AR experiences with the Award-Winning 'ZapWorks Studio' for big brand customers.

  • Led a development segment as well as workflow & UI design, collaborating heavily with designers.
  • Migrated a legacy codebase to a new architecture to significantly improve performance.
  • Built a catalogue of simple, maintainable and readable projects for junior developers.
  • Led a push to significantly reduce outstanding bugs on projects, eventually managing a bug-free status on 85% of our active projects.
Main Projects

Detective Pikachu, 7-11:Pac-Man, Snickers, Tropicana, MI5, etc.

TypeScriptARXR
Contact

Let's Build Something
Together

Always open to exciting game projects and creative collaborations. Let's connect and create something players will love.